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Dec 26, 2024
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CSC 480 Computer Graphics (3 credits)Hours: 3 classroom + 0 lab/studio Prerequisite(s): C- or better in CSC 364 and MAT 234 . Taught: Variable, check with department Real-time graphics programming using a contemporary 3D API; affine and projective transformations; illumination and shading algorithms; representation and rendering of meshes; 3D picking; clipping and frame-buffer techniques; object-oriented scene graphics. Repeatable: No ♦
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